Playing with Vector Renders
From TechSlop
This first graphic is an example of the process. Greyscale bump converted to a tangent. Add that to a world normal render, and you get a new normal map.
Here is some quick faux lighting on the above using RGB Theta:
Just for fun, a reflection map tossed on to the new world normal render:
Notice that the distortion of the reflection map actually follows the modified world normal map.
The reflection map example is something that I have yet to release, but I'll get there eventually.
![[Main Page]](/wiki/stylesheets/images/wiki.png)