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Playing with Vector Renders

From TechSlop

This first graphic is an example of the process. Greyscale bump converted to a tangent. Add that to a world normal render, and you get a new normal map.

bendyexample01a.jpg

Here is some quick faux lighting on the above using RGB Theta:

bendyexample01b.jpg

Just for fun, a reflection map tossed on to the new world normal render:

reflectionbump01.jpg

Notice that the distortion of the reflection map actually follows the modified world normal map.

The reflection map example is something that I have yet to release, but I'll get there eventually.

Retrieved from "http://tech-slop.serveit.org/wiki/index.php?title=Playing_with_Vector_Renders"

This page has been accessed 910 times. This page was last modified 09:08, 13 Jan 2009.


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