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Lum Frequencies

From TechSlop

Many moons ago, Peter Hajba wrote an article called The Power of the High Pass Filter. Sadly, it has largely disappeared from the internet. It's still out there somewhere, but you will have to look for it.

The article is about how to use High Pass to fix luminosity for tilable texture. However, and this is the great thing, he went into great depth about frequencies and why High Pass works for his technique. A true gem.

The article got me thinking about putting the ideas into my own context. As a result of much fiddling and thinking, I wrote my own little ditty. See Frequencies: High, Medium, and Low. No where near as detailed as Peter's article, but shows how to do frequency things in Photoshop using stock tools. Using those techniques, I've learned a whole new set of tricks and techniques.

Let's take a quick look at some the luminosity frequencies of a photograph:

frequencychop01.jpg

A common use for High Pass is for shaprening or adding contrast.

  1. Copy photo to new layer
  2. Filter > Other > High Pass with Radius on the low end
  3. Change blending mode to Overlay, Linear Light, or something.
  4. Other tweaks as needed, such as Opacity or something.

What that will do is boost contrast in the high detail frequency. While a good technique, it does have a drawback or two. The main drawback is that it can adversely over-saturate pixels. I'm not the only one that hates dealing with it - love the technique, but hate working around the side-affects.

Right. Time to write my own filter to do things the way I like. You know, a shortcut.

Enter: Lum Frequencies. And it looks a little something like this:

plug_lumfrequencies01.jpg

What it does is extract the Luminosity, tear it apart into three frequencies, allow you to scale the frequencies, and then puts it all back together.

It can be a bit of mind-bender to think in frequencies. Some weird and unexpected things can happen. For example, once the frequency hits a certain point, it may look like nothing is happening. Or you may get some 'bleed' and not know where it's coming from. Takes practice, but I think it's worth it. If you want to know where a certain frequency resides, just get crazy with the appropriate slider.

And now some simple examples.

Here is that guy in Paris:

lumfrequenciesexample03.jpg

That may look like regular contrast work, but things are divided into six chunks and are independantly tweakable. Hmmm, looks like I got a little too crazy.

Even though Lum Frequencies was originally for boosting contrast based on frequency, it is possible to scale frequencies down for some interesting smoothing effects:

lumfrequencies_soften.jpg

And here is an artsy-fartsy that I'm fond of:

lumfrequencies_fartsy.jpg

Of course, the usual caveat of losing your eyeballs. Sometimes frequency is the way to go for boosting contrast, while other times Curves or Levels would be better. Don't lose your eyeballs to thinking that frequency is a magic contrast bullet.

Download

PC/Win
Filename: TS_lumfrequencies.8bf
Filter > Tech Slop > Lum Frequencies
Supported Modes: RGB 8-bit
Version: Beta 1
Download: TS_lumfrequences.rar (http://tech-slop.serveit.org/plugs/TS_lumfrequencies.rar)

Donate

If you enjoy my work and would like to show support, please make a donation (http://cablespeed.com/~jlhalmich/donate.html).

Connected

Retrieved from "http://tech-slop.serveit.org/wiki/index.php?title=Lum_Frequencies"

This page has been accessed 1984 times. This page was last modified 20:08, 12 Sep 2005.


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