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Navigation
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Table of Contents
Displace
Considerations
Solid
Channels
Circle Grads
Gradients
PSD
Curve It
Tweakables
Scans
Broken China
Bulge
Math 1
Math 2
Heat Waves
Reflection Maps
Power Distort
Other
Cannify
Extrude
Whispies
AMP
Brush Making
Picking Colours
13 Revisited
Levels
Pixel Shuffle
UVW 2
Pui Pui
Light Rig
E-Mail
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Invert Rotate
Going to be showing something a little bit different. Usually things
around here are about expanding/contracting or skewing. I talk more about
those things than the Rotate Cube. Well, for this discussion, the Rotate
Cube is just what the guru ordered.
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Here
is our base D-Map. Across the top are Red, Green, and Blue channels. Yes,
that is the Rotate Cube.
But we need to dress it up a bit for tweakable inverting.
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There
we go. Start a new Layer, give it a Gradiant like so, and set the blending
mode to Exclusion.
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Tada!
That's what our D-Map now looks like. That's what the seperate channels
and the composite look like..
Tweakness Phase I complete. Let's take it for a quick spin. Save it as
a PSD and let's get busy.
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Going
to be using this for our target. Sorry, no Biker Chic. This picture is
more conducive for getting the point across.
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That's
what the D-Map does with Horizontal: 20% and Vertical: 20%.
Even though there is a bit of a curve to those lines, they are still
linear. Let's fix that with Curves!
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Just
add a Curves Adjustment Layer and clip it to the Exclusion Layer. Make
sure that Blend Clipped Layers as Group is turned on - very important
if you don't want funkiness!.
Save that D-Map as a PSD and let's get busy again! Goose bump yet?
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There
it is again with Horizontal: 20% and Vertical: 20%.
Almighty! That is fantabulous!
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Going through this whole thing, I showed a lot more than I usually do.
Guess I'm just in one of those moods. However, there is something that
I didn't talk about: how the Curves Ad-Layer affects the distortion. Fortunately,
it's not that hard to figure out. With a little bit of experimenting,
you should be able to see how the Curves Ad-Layer affectst the rotation.
Don't be shy. Go ahead and play. After all, this D-Map is a tweakable.
play.fiddle.learn
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