Technical Slop

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Table of Contents

Displace
Considerations
Solid
Channels
Circle Grads
Gradients
PSD
Curve It
Tweakables
Scans
Broken China
Bulge
Math 1
Math 2
Heat Waves
Reflection Maps
Power Distort

Other
Cannify
Extrude
Whispies
AMP
Brush Making
Picking Colours
13 Revisited
Levels
Pixel Shuffle
UVW 2
Pui Pui
Light Rig

E-Mail

Scans

I decided to scan most of my notes and toss them in. Maybe they'll help, maybe they won't. Either way, they may prove interesting. At the very least, it's a little peak into how I think sometimes.

No particular order.

Notes 1 - This is one of several coordinate systems that I've doodled for Displace. The top two are for White and Black. The bottom two are for Positive % and Negative %. These are only 2 dimensional coord systems. If I did up a complete coord system for Displace, it would be 4 dimensional -- talk about a mind bender.

Notes 2 - The line factoring that I used for Math 2. This was actually a lot quicker and more fun than typing all that out in PS or in HTML.

Notes 3 - This is something that I hardly ever do: take notes in preperation for a discussion. I usually have it all in my head and then pseudo-wing it while I'm actually writing it. What was I thinking?

Notes 4 - More notes in preperation for a discussion.

Notes 5 - This is something that I've been working on for quite some time. Suppossed to be a better solution to the Rotate Cube. So far no luck. Don't know if I'll ever nail it.

Notes 6 - Trying to figure out a way to show the difference between a one channel and two channel D-Map. All that is really on there is the line described by the percentages in a one channel D-Map. Maybe one day I'll nail this as well.

Notes 7 - This is, with out a doubt, the second coolest D-Map I have ever built. Too bad it didn't work as presented in the notes. Once I adjusted the gradients, it worked like a charm. This was my first foray into "local magnification". Some day I might add this to Tech-Slop.

Notes 8 - This is my second foray into "local magnification". A good ol' fashioned Emboss/Combo works great, but it's not as universal as I would like. In order to get this to work to my satisfaction, different parts will have to be done separately and I'll have to delve into Emboss.

Notes 9 - Some random doodles. Not for anything in particular.

Notes 10 - Across the top is the single coolest D-Map I have ever built. I was jumping up and down for days when I finally nailed "Bring in the Corners". Fucking-A Bitchin'. Across the bottom is the base technique for Layer Mask Zoom.