Technical Slop

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Other Methods

Two more methods of making a D-Map with a height map and a selection. Each with pros and cons.

 

Lighting Effects

Yes, Lighting Effects can be used to make a D-Map. Pretty neat trick, and I'm going to go a little fast.

 

Here is my height map. Just a circle with a silly cross in the middle. A basic doodle.

This is in an Alpha channel. Otherwise, it couldn't be used with Lighting Effects.

 

To the Layers palette! Start a new Layer, fill with 50% Gray, Filter > Render > Lighting Effects. Tada!

Personally, I like to use a red directional light shooting off to the right, and a green directional light light shooting down. Of course, you don't have to, but using a pure red light and a pure green light is important. Using a red and green light is to affect the appropriate channels for the D-Map. That is, any pure red lights will create channel #1 in the Red channel, and any green lights will create channel #2 in the Green channel. Spiffy.

Now, I really suck when it comes to using Lighting Effects. The graphic to the left is *not* what I ended up with immediately after Lighting Effects. What I ended up with was pretty crappy. Being the anally-minded D-Map maker that I am, I did some colour correction with Curves to get the final result you see to the left.

 

Saved it as a PSD, grabbed a photo of a desert, and got busy. I took it easy on Displace percentages and added some subtle lighting. Very not bad.

 

I find that Lighting Effects works best in situations where the height map is convoluted. You know, a bunch of different sized spots or pipe-like things of various widths. Try the Lighting Effects method on some Clouds/Difference Clouds. You just might be surprised.

 

Double Emboss

The Double Emboss technique is something I generally save for text or something similar. For things were the lines are mostly uniform.

 

Here we have some text. On the top is the selection mask and below that is the height map. The height map is just a copy of the selection with a touch of Gauss toss in.

 

Okay, copy the height map and run Filter > Stylize > Emboss. Copy the height map again and run Emboss a second time, but at a different angle. To the left are the results of my Embossing. I prefer to run the second Emboss at a 90° angle from the first one, but feel free to mix it up.

 

Cut-n-paste one of the Embosses into the Red channel, and cut-n-paste the second Embossing into the Green channel. Once again, my Blue channel is filled with 50% Gray. Save as a PSD and it's good to go.

Sorry, but no example of this one in action. You'll just have to try it for yourself. But I will tell you that smaller percentages are usually in order when using the Double Emboss technique.

 

 
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