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Table of Contents
Displace
Considerations
Solid
Channels
Circle Grads
Gradients
PSD
Curve It
Tweakables
Scans
Broken China
Bulge
Math 1
Math 2
Heat Waves
Reflection Maps
Power Distort
Other
Cannify
Extrude
Whispies
AMP
Brush Making
Picking Colours
13 Revisited
Levels
Pixel Shuffle
UVW 2
Pui Pui
Light Rig
E-Mail
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Other Methods
Two more methods of making a D-Map with a height map and a selection.
Each with pros and cons.
Lighting Effects
Yes, Lighting Effects can be used to make a D-Map. Pretty neat trick,
and I'm going to go a little fast.
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Here
is my height map. Just a circle with a silly cross in the middle. A basic
doodle.
This is in an Alpha channel. Otherwise, it couldn't be used with Lighting
Effects.
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To
the Layers palette! Start a new Layer, fill with 50% Gray, Filter >
Render > Lighting Effects. Tada!
Personally, I like to use a red directional light shooting off to the
right, and a green directional light light shooting down. Of course, you
don't have to, but using a pure red light and a pure green light is important.
Using a red and green light is to affect the appropriate channels for
the D-Map. That is, any pure red lights will create channel #1 in the
Red channel, and any green lights will create channel #2 in the Green
channel. Spiffy.
Now, I really suck when it comes to using Lighting Effects. The graphic
to the left is *not* what I ended up with immediately after Lighting Effects.
What I ended up with was pretty crappy. Being the anally-minded D-Map
maker that I am, I did some colour correction with Curves to get the final
result you see to the left.
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Saved
it as a PSD, grabbed a photo of a desert, and got busy. I took it easy
on Displace percentages and added some subtle lighting. Very not bad.
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I find that Lighting Effects works best in situations where the height
map is convoluted. You know, a bunch of different sized spots or pipe-like
things of various widths. Try the Lighting Effects method on some Clouds/Difference
Clouds. You just might be surprised.
Double Emboss
The Double Emboss technique is something I generally save for text or
something similar. For things were the lines are mostly uniform.
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Here
we have some text. On the top is the selection mask and below that is the
height map. The height map is just a copy of the selection with a touch
of Gauss toss in. |
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Okay,
copy the height map and run Filter > Stylize > Emboss. Copy the
height map again and run Emboss a second time, but at a different angle.
To the left are the results of my Embossing. I prefer to run the second
Emboss at a 90° angle from the first one, but feel free to mix it
up.
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Cut-n-paste
one of the Embosses into the Red channel, and cut-n-paste the second Embossing
into the Green channel. Once again, my Blue channel is filled with 50%
Gray. Save as a PSD and it's good to go.
Sorry, but no example of this one in action. You'll just have to try
it for yourself. But I will tell you that smaller percentages are usually
in order when using the Double Emboss technique.
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