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Table of Contents
Displace
Considerations
Solid
Channels
Circle Grads
Gradients
PSD
Curve It
Tweakables
Scans
Broken China
Bulge
Math 1
Math 2
Heat Waves
Reflection Maps
Power Distort
Other
Cannify
Extrude
Whispies
AMP
Brush Making
Picking Colours
13 Revisited
Levels
Pixel Shuffle
UVW 2
Pui Pui
Light Rig
E-Mail
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Heart-Shaped D-Map
Okay, this is going to be fun. You knew it was going to be, didn't you?
Now, there are several ways of going about making a D-Map. Okay, a *ton*
of ways, but for these discussions, there are 3 major ways that I use.
I'll show one near the end of this page, then show the other two on the
next. No matter which method used, they all have require a mask and a
height map. The mask is basically an Alpha channel with an outline of
the shape. You know, lots of white and lots of black. The height map is
basically an Alpha you would use with Lighting Effects. You know, lot's
of gray.
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Okay,
so I've decided on a using a heart. This was made with Custom Shape and
the prefab heart shape. Started in the middle, held alt + shift, and dragged
it out.
This graphic is 200x200, but my working document is actually 500x500.
So, there is my mask. Time to use it to make the height map.
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Copied
the mask into another Alpha channel. Loaded it as a selection onto itself.
Then I got busy with Gaussian Blur. First 40, then 20, then 10, then 5,
then deselect and gave it a final Gauss of 2.
Why, that's almost magical. Let's do some exploring.
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For exploring a height map, one of my favorite tricks is to use Select
> Colour Range. Set the Fuzziness to around 40 and then run the Eyedropper/Colour
Picker do-hickey all over the place. By running all over the height map
and keeping an eye on the selection preview, the contours of the height
or z-depth can be seen. Spiffy. Then just cancel out of Select > Colour
Range.
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Another
method I use for exploring a height map is to use an Adjustment Layer
> Gradient Map. This means some cut-n-paste into a new Layer (no big
deal).
So here we have my height map with an Ad-Layer Grad-Map. The Grad-Map
is just a bunch of alternating black and white evenly spaced out.
Looks like I've got too much white in the middle and I'm not exactly
happy with where the humps meet. Back to the height map, and spread out
the shades with a tug in Curves. However, I'm not up to fixing the space
between the humps. With just the little Curves tweak, I'm happy.
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Yeah, happy with the height map and the selection. Time to put the D-Map
together. Going to be using the Exclusion Layer Mask method (have you
read Tweakables?).
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It's
set up just like Exclusion Layer Mask as shown in Tweakables
(you have read it, haven't you?).
At the bottom is Zoom Cube, but it's inverted. Inverting it helps me
keep things straight in my head.
Next is the height map and the Blending Mode is set to Exclusion.
Next up is a Curves Ad-Layer. This is Curves to tweak for slightly different
looks or for adjust z-depth (as it were).
On top of that, also clipped, is another Curves Ad-Layer. This is what
makes the Exclusion layer act as a mask instead of an invert. (You did
read Tweakables, right?)
At the very top of the Layers palette is my Custom Shape with the heart
in it. Notice that this Layer's visibility is turned off.
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Eventually,
the D-Map looks something like this.
Save it as a PSD to be used as a D-Map, grab a target photo, and get
busy with Displace.
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Here
I used the D-Map on a photo of a brick building. Then I added a whole
bunch of stuff for finishing touches. Mainly Lighting Effects and Curves.
Couldn't really tell you what all I used.
But I can tell you I used the selection mask to clean out the outside
of the heart. Just cut-n-paste and some Free Transform (ctrl + t) to make
it fit.
Tada.
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In a lot of cases, using an Exclusion D-Map, either Invert or Layer
Mask, works just fine. Yeah, it's a pretty solid technique. Matter of
fact, if you can make a height map and slap it together like the above,
you can duplicate exactly how ShapeShifter handles distortion. Very not
bad for a few stock filters.
That was fun, but there
are
two other techniques that I've been known to use with a height map
and a selection mask. Let's move on to the next page and go over them
real quick
like.
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