Technical Slop

 

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Table of Contents

Displace
Considerations
Solid
Channels
Circle Grads
Gradients
PSD
Curve It
Tweakables
Scans
Broken China
Bulge
Math 1
Math 2
Heat Waves
Reflection Maps
Power Distort

Other
Cannify
Extrude
Whispies
AMP
Brush Making
Picking Colours
13 Revisited
Levels
Pixel Shuffle
UVW 2
Pui Pui
Light Rig

E-Mail

Pui Pui Table of Contents

What is about to follow is a series of posts I made at certain forums. These are the raw posts with only mild editing. As such, some of the junk I talk about might not make a whole lot of sense. You'll figure it out.

Some of my methods are a little unconventional. You've been warned.

*************

 

Entry 1
Quick introduction and making some decisions about what will be done.

Entry 2
Some reference graphics and getting started on Pui Pui's armour. Hand tweaking of verts and edge turning going on.

Entry 3
Finishing the armour.

Entry 4
Making of his hand.

Entry 5
Modeling his mouth and doing some morpher tests. Decide not to keep his mouth.

Entry 6
Modeling a leg.

Entry 7
Preliminary rig on the leg just to see how well it works.

Entry 8
Modeling an arm and doing some UVW work on the armour.

Entry 9
Pui Pui basically finished. Quick chat about MeshSmooth and Smoothing Groups.

Entry 10
UVW mapping his armour.

Entry 11
A small problem or two and some more UVW mapping.

Entry 12
Using Character Studio's Biped to rig Pui Pui. Ran into some nasty problems.

Entry 13
Finding the answer to a problem.

Entry 14
Adjustting envelopes in Character Studio's Physique.

Entry 15
Pui Pui's face and finishing it up.