Pui Pui Entry 6
Okay, ya'll have gotten a pretty good taste of how I'm modeling Pui Pui.
So, I'm going to step it up a bit. The show-n-tell isn't going to be quite
as intimate.
Been working on his leg. So far my main area of concentration has been
his knee and quads just above the knee. If I can get this area looking
good, then I think it will go a long ways for the cartoonish shading on
his tights. The rest of his leg looks good, but not as good as his knee/quad
area.

I went with the Bend modifier again. Started with a 2d rough, did a quick
3d rough over it, then did a Bend to 360 degrees. After that, it was a
lot of nitty gritty vert and line work. Later I'll do some preliminary
rigging to make sure his knee deforms okay. I'm pretty sure it will because
of the face density. I've already done some some prelimary renders, and
all I can say is: damn, I'm good. What really amazes me is that this leg
is well under 200 faces. Wow. I just might make my face limit.
When I get to stitching it in, some areas will get some more working.
For example, when I stitch his boot to his leg, his calf in that area
will get some tweaking. However, I'm not looking forward to stitching
in his posterior and crotch. While posteriors and crotches have their
uses, I don't like modeling them.
Next up: Pui Pui's Arm.
Stay tuned.
And never forget: play.fiddle.learn
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