Power Distort 3
Power Distort III.I
I've shown that a quad can be made into a cube, much like Perspective
Crop. Also shown that a cube can be turned into a quad, much like Transform
Distort. With that combo, you should be able to take a bunch of quads
and stitch them back together in new ways. Say, like the on three visible
sides of a cube.
But there are problems with that route. One of the nastiest problems
is hard edges. That is, no real blending between the chunks. However,
I've shown that the distortion in Displace can be blended. Remember the
first gradient example? Well, that idea can be expounded to include quad
chunks that you stitch together in a D-Map. Then, when you use Displace,
the distortion between the chunks is blended as well. All it takes is
a little bit of Gaussian blur.
A cube for an example? Sounds good to me.
Upper-Left
This is a cube I made with Filter > Render > 3D Transform. I turned
the background off so that the cube is all by itself with transparency
around it. I also used the Magic Wand to turn the various sides into
it's own alpha channel. So, just from that one cube, I have 4 different
alpha channels: top, left, right, and composite.
Upper-Right
Here are my sets of quads with the lines drawn in. Red is "grab
from" and green is "pull to". I was going for three diamond
shapes that are the same size, but I was a little sloppy. The lines are
on a seperate layer, of course, which I drag-n-dropped into my reference
cube. Then I got busy collecting R and G colour values for the various
corners.
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