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Navigation
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Table of Contents
Displace
Considerations
Solid
Channels
Circle Grads
Gradients
PSD
Curve It
Tweakables
Scans
Broken China
Bulge
Math 1
Math 2
Heat Waves
Reflection Maps
Power Distort
Other
Cannify
Extrude
Whispies
AMP
Brush Making
Picking Colours
13 Revisited
Levels
Pixel Shuffle
UVW 2
Pui Pui
Light Rig
E-Mail
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Cannify with 3D Transform
So far we have seen how to Cannify two different ways. Even a quick example
with mixing the two. Time for for Filter > Render > 3D Transform.
First thing first: this is not a tutorial on how to use 3D Transform.
I'm not going to be showing much at allabout using this filter. I hate
to say it, but you are left to fiddling and figuring it out for yourself.
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However,
I do want to show this little nugget in 3D Tranform. This little ditty
can make 3D Tranform a little more functional.
Follow me and see what I mean.
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Here
he is with Display Background turn on.
Man, clean-up looks like a bitch. It's all on one layer. :yech:
One thing to notice is the top of the cylinder and on the right. When
an object, in this case a cylinder, parts that are out-of-bounds are still
there, but blanked out. This is good. With a little help from the Magic
Wand, finishing it off is that much easier.
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Here
he is with Diplay Background turned off. The grey in the background is
just that: background. That is, only the cylinder is on a layer by itself
and there is transparency around it. Very nice. If you're not sure what
I mean, try it for yourself.
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Here
is one last example of 3D Transform. I got a little nuts and turned it
into a little bit of a cone.
I also dressed it up a bit with some lighting. However, I did the lighting
a bit different so it would conform to the 3D Transform step. I did the
lighting on a seperate layer set to Hard Light with a Gradient and some
Curves. Then I Merged it Down (ctrl + e) so it's a part of the layer and
a part of 3D Transform.
Why do the lighting before 3D Transform? Because ctrl + f doesn't seem
to work with 3D Transform, at least for me it doesn't work. That means
doing it all on one layer in one operation. Sucky, but survivable.
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:whew: Have you had enough? I hope so because I've certainly had enough.
I think the question on everybody's mind is: why all this? Why not show
just one way and be done with it?
Because finding the answers can be an awesome journey. I started with
one question on my mind, and I came up with 3 different answers, each
with pros and cons. I learned a lot on this journey. Hopefully you will
be inspired to do the same.
play.fiddle.learn
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